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working with substance 3d modeler

During my time as a Research Engineer Intern at Adobe, I worked on several projects to demonstrate the capability of VR modeling using Substance 3D Modeler.

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crab kid

I created a human character from sketch ideation to a finish render, using VR modeling to sculpt him.

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E3pi

I helped create & VR model a robot mascot named E3pi for an unannounced project.

e3pi_reformat.jpg

crab kid's hideout

I started making an environment for the character to be in using Substance Modeler's existing stamp tools.
 

I then VR modeled more household objects & turned them into stamps in order to help modelers have a bigger arsenal of pre-made simple models to choose from.

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Screenshot (117) (1).jpg
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