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working with substance 3d modeler
During my time as a Research Engineer Intern at Adobe, I worked on several projects to demonstrate the capability of VR modeling using Substance 3D Modeler.

crab kid
I created a human character from sketch ideation to a finish render, using VR modeling to sculpt him.





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E3pi
I helped create & VR model a robot mascot named E3pi for an unannounced project.




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crab kid's hideout
I started making an environment for the character to be in using Substance Modeler's existing stamp tools.
I then VR modeled more household objects & turned them into stamps in order to help modelers have a bigger arsenal of pre-made simple models to choose from.
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